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If you lost your password you can request a new one here. You find more details on my Patreon page. If you already have an account and want to preserve your character sheets, use the same email address during registration please. If you have problems or questions please shoot me an email.
Click on the button "Export" and save your character sheet to a local text file eg. To import, select a previously saved file from your harddrive and click "import" If you want to import an old character sheet Version 1. The characters is identified by the input from the fields "Character" und "Player" from the sheets header.
If the name already exists, a new version is added. If you enter a new name, a new character sheet is stored on the server. If a version is selected, then only this version is deleted. If no version is selected, the character and all character sheets are deleted. In the shadow-business it is all about the money! And to bring the Character Sheet Generator to the next level and add even more amazing features, I need it to be more profitable!
Therefore I have decided to give some features only to "paying customers". But the important, basic features of the character sheet generator will always be available for free.
You can find more details on my Patreon page. If you have questions, feature requests or something else, shoot me a message. The box headlines and the field labels are searched when a filter is used. You can drag boxes from the toolbox onto the character sheet and back. Use a image with px width for best result.
Height is determined automatically. Shadowrun is a registered trademark of The Topps Company, Inc. The undisputed, best character sheet for Shadowrun 5. Settings Autosave Letter A4. Play Two pages Edit. Become a Patron! Free of charge Without registration the following feature are available.
Register with Patreon If you become a Patreon, you get additional features. Register now. Last login. Repeat Password. Save character sheet. Character If the name already exists, a new version is added. Load character sheet. Delete character sheet. Permission given to copy for personal use. Shadowrun 5 - Character Sheet Generator! The indisputable best character sheet for Shadowrun 5! Dirk aka [hades]Lapsus SoftwareDevelopers have to eat, too! Donations help to keep this page available, OpenSource and ad-free.
Toolbox The box headlines and the field labels are searched when a filter is used. Agility Initiative. Reaction Matrix-Initiative. Strength Astral-Initiative. Logic Composure. Intuition Judge Intentions. Charisma Memory. Edge Points. Reach Acc AP. Primary Ranged Weapon Pool. Primary Melee Weapon Pool. Reach Dmg. Acc AP. Regeneration physical: 1 Day : Regeneration stun: 1 Hour. Escape Artist. Heavy Weapons. Unarmed Combat. Throwing Weapons. Pilot Ground Craft.
Knowledge academic. Knowledge professional. First Aid. Knowledge Hobby. Knowledge Street. Animal Handling. Learned Native Skillsoft. Nuyen Licenses. Age Sex m f. Street Cred Notoriety Public Awareness. Karma Total Karma Misc. Initiative Movement. Armor Rating. Ranged Weapon. Melee Weapon. Command Touch Timer. Initiative Astral-Initiative. Name Notes. Drain Attribute.
Additional Powers. Drain Pool. Fade Pool. Attack Sleaze Data Processing Firewall. Initiative Resonance. Initiative Tasks run silent registered. Condition Monitor 1 2 3 4 5 6 7 8 9 10 11 Echo Notes. Dmg mod. AP mod. Cost per cl. Mode: AR. Programs available. Programs running. Notes ES. Acceleration Speed.
Pilot Body. Armor Sensor. Weapon ranges Category short medium long extreme. Taser Hold-out
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No two columns can be issued the same priority value. These are points that can be assigned to Magic, Resonance, or Edge. The maximum value for these attributes is 6, with the exception of Humans with a maximum Edge value of 7. These points must all be spent and cannot be spent on anything outside of those 8 attributes. This determines starting magic or resonance for mages and technomancers.
Characters that are neither of these should pick Priority E for this column. These are points that can be spent in skills. The numbers are points that can be spent on individual skills and points that can be spent on skill groups.
The numbers under each attribute are the starting value and the maximum value for that attribute. Starting values are free points that do not use Attribute Points found in Step 2. Character creation for metavariant, metasapient, and shapeshifter characters follows the same procedures as for the standard metatypes, with only one small change. On the other hand, a few metavariant options end up giving the character a little extra Karma to spend. This extra Karma counts toward the Karma limit allowed for Negative Qualities.
Some of the options require taking a few Negative Qualities just to afford the Karma buy-in, but it may well be worth it to play an Ursine shapeshifter with the metahuman form of a giant. Character options that have a natural Magic attribute cannot also have a Resonance attribute and thus cannot select that option during character creation.
Special attribute points can be used to increase the natural Magic attribute of a metasapient or shapeshifter, and the attribute can also be increased through Karma purchase as part of normal character advancement. When making a shapeshifter character, the player creates the animal first. The attributes listed in the table are for the natural animal form. To determine their metahuman attributes, the player must simply note how many attribute points were put into each attribute, and those are applied to the base metahuman attributes as well.
At character creation the shapeshifter chooses a metahuman form and pays for it with Karma. This Karma is in addition to the Karma cost for playing certain shapeshifter species. Human is the default and costs nothing.
Certain metavariants have some very unique characteristics that do not translate to the metahuman form of a shapeshifter.
These are also noted in the table. Once character creation is complete, the attributes are treated as separate scores. Racial traits are a special case. Most transfer from the natural form to metahuman form, with the exception of Natural Weapon Bite and Goring Horns unless the character is a troll or other variant that naturally has horns large enough for goring. Natural Weapon Claws takes the form of extremely hard and sharp figernails and toenails.
Negative Qualities, such as Uneducated, can be bought off with Karma, but a good reason is needed. For example, canine shifters do not have the Uneducated quality because they live among people and learn right alongside them.
Buying off this quality would require a similar story, such as a shifter who was a mascot at a college, or a trained ursine, tigrine, or falconine learning while their handlers are not looking. The chosen class indicates the Karma limit of chosen metagenic qualities and determines the variability of SURGE characteristics for the character.
Select one of three class options to determine the actual Karma cost of this variation. Players with Class III characters get to select the full range of qualities, both positive and negative, for the character.
Players with Class II characters select the Positive Qualities to the Karma level of their choice; they then must roll Negative Qualities randomly to balance out the Positive Qualities selected. Players with Class I characters select all qualities randomly. They initially should roll random Positive Qualities until they have what they believe to be a suffiient amount maximum Karma value of these qualities is They then randomly roll Negative Qualities to balance out the Positive Qualities.
When a player selects Positive and Negative Metagenic Qualities, the combined Karma values need to either balance exactly or err in favor of a single point of Karma on the Positive Quality side of the balance; the player must pay for the imbalance with Karma from their free Karma pool. Gamemasters are allowed some leeway when it comes to selecting metagenic qualities for an NPC. She can either select the ones she would like the character to have for the purposes of story, campaign, or character background, or she can roll on the Metagenic Qualities Table.
Class I SURGE can be totally random but is limited to metahuman and minor animal qualities; there is no need to connect the Positive and Negative Qualities to the same metatype or animal classifiation. Class II SURGE is more diverse and includes traits found outside the metahuman spectrum; again there is no need to connect Positive and Negative Qualities, though it tends to be more likely. To randomly determine metagenic qualities, fist roll 1D6 and consult the Random Positive Karma Value table.
Then consult the table with the appropriate Karma range and roll the amount of dice listed to see what quality has been assigned to your character. One point is spent per attribute rating and cannot exceed the metatype maximum. At creation, characters begin with 25 Karma. Before anything else, these are spent purchasing qualities. At creation, characters can only possess at most 25 Karma worth of Positive Qualities and 25 Karma worth of Negative Qualities.
Negative qualities can be bought off later. The skills column in the character creation table shows the number of points that can be used on individual skills and the number of points that can be used on skill groups. At creation, it takes one skill point to either get a new skill, skill specialization, or raise that skill rating by 1 point.
Skill Group points can also be spent at 1 point per skill group rating. These skill points cannot be spent on Magic and Resonance based skills unless you have a Magic or Resonance rating. No individual skill may have more than one specialization at character creation. Specializations cannot be taken for skill groups, only individual skills. They are spent the same way as skill points, but only for Knowledge and Language skills. Characters also begin with one free native language.
The highest any skill can be raised at this point is 6. All skill points must be spent at this step and cannot be kept after character completion. This is where all the money is spent. Any leftover karma can be spent for more nuyen at 2, nuyen per karma point at a max of 10 Karma 20, nuyen total.
Only nuyen or less can be carried over after character creation, not including starting nuyen from Lifestyle purchases.
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